For a brief period at 1UP, Richard Li and I experimented with a video show called Backstage. The idea was to show how game development worked in a more realistic, less sales pitchy format. And it kind of worked — I had a lot of fun sitting in on a focus group for EA’s NBA Jam revival, talking to 2K about international studios collaborating and showing how Dark Void evolved from concept to finished game. But the show was never super popular and died after five episodes.