For a brief period at 1UP, Richard Li and I experimented with a video show called Backstage. The idea was to show how game development worked in a more realistic, less sales pitchy format. And it kind of worked — I had a lot of fun sitting in on a focus group for EA’s NBA Jam revival, talking to 2K about international¬†studios¬†collaborating and showing how Dark Void evolved from concept to finished game. But the show was never super popular and died after five episodes.