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This is one of those ideas I bothered Sony about for a year before it got any traction, and then once it came together I had to turn it around in about a day. Just the way it works sometimes, but I was happy…
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When I had a chance to produce an issue of 1UP’s short-lived print magazine, I went with a sketch theme, putting a Fumito Ueda sketch on the cover…
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In 2010, Richard Li and I spent two weeks driving across the U.S., stopping at game studios, arcades, and whatever else seemed worth covering. We tried to…
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For a brief period at 1UP, Richard Li and I experimented with a short documentary show called Backstage — our attempt to show how game development worked by sitting in on a focus group, digging up prototype…
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We didn’t have beats at 1UP, but I might as well have given how much I covered God of War…
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Shortly before DICE shipped parkour runner Mirror’s Edge, I talked to a couple of team members about the process of making a first-person game where…













