• The big Design Room launch story is a 10,000-word look back at one of the best games ever made. I’d been kicking this idea around for years…

  • About five months after moving on from Polygon, I’m back with a new subscription-based site specializing in oral histories…

  • Vox sold Polygon on Thursday, which means I’m looking for work. I spent a little over 13 years there, which — on top of almost 10 at 1UP and another…

  • As part of Polygon’s Culture Shock package, I spent a long time working through the details of what happened…

  • For years now, I’ve had an idea rattling around in my head about a story or project of some sort on how cultural differences change media. It’s a huge topic that’s tough to narrow down…

  • I love writing about games that reach for the stars but never quite get there, especially when companies throw…

  • As the last branch of my Street Fighter project, I profiled ’90s combo video master Tomotaka “TZW” Suzuki for A Profound Waste of Time’s third issue…

  • I’ve been reading Edge for almost 30 years, so I was excited when I heard they wanted to run an excerpt from my Street Fighter book, and perhaps even more excited…

  • When I started planning my Street Fighter book a few years ago, I thought it would be great if we could get three of the key people behind Street Fighter 2 to contribute…

  • As part of Polygon’s The Next 10 package, looking at where games and entertainment are headed in the future, I worked with some of my favorite illustrators to…

  • I can’t seem to stop writing about Street Fighter-adjacent things. Here’s a short story on Red Earth and the pains of seeing a game once on location test and then…

  • Capping off the chapters of the Street Fighter history book appearing as features on Polygon, here’s a game that’s not technically a Street Fighter title, but played…

  • Perhaps Capcom’s least-acknowledged Street Fighter game, Street Fighter: The Movie came from an era when a studio in Illinois could work on a major…

  • From rivals, sort of, depending who you ask, to allies, in theory, once the money dried up, Capcom and SNK gave the ’90s fighting game era an extra…

  • Part three of the big Street Fighter project is a look at the time Capcom tried to start over, which — at least initially — didn’t work out so well…

  • Part two of the big Street Fighter project is a look at Capcom’s detour back in time, when it went the prequel route with the Alpha series…

  • Kicking off a big new series of old Street Fighter stories, I talked to a bunch of people about how the series got off the ground in the first place…

  • Following the 500 Years Later playbook, I’m working with Read-Only Memory again — this time on a Street Fighter book covering the first 13 or so…

  • I’ve been a fan of video production team Archipel’s work for years, so we started talking awhile back about collaborating on something. The result: Memories of Play, a 32-minute documentary…

  • Before the launch of Hideo Kojima’s first game since leaving Konami, I looked back at the Los Angeles studio…

  • Seven years in, Oculus has had some success. But it’s burned through a lot of money on the way there, and it still has a long, unpredictable road ahead, so ahead of this year’s Oculus Connect…

  • Everyone seems to have a Ken Kutaragi story. That was the only real premise I had for this one. I’d heard a few Kutaragi anecdotes while working on my…

  • In 2017, I published a Final Fantasy 7 oral history on Polygon. It was the longest story I’d ever written. Too long for the internet, really…

  • After writing too many words about concept teams back in March, I heard about the team behind The Last Guardian signing a deal with a new investment fund…